(since then he's written about at least 3 games that aren't publicly available). So, finally, he never ended up writing about it saying he doesn't usually write about games that don't have a public demo. I asked him what kind of specs his machine has, and it's a super powerful gaming rig twice as fast as my test laptop. mind you I have been running an alpha test with thousands of testers and NOT ONE has complained about the intro puzzle or main map lag. He then said the over-world map was too laggy to be playable. I was so astounded I thought he was joking, but eventually helped him get through it (this is someone who reviews hundreds of games a year). He later wrote me and said he couldn't get past the VERY FIRST EXTREMELY SIMPLE "puzzle" (I hesitate to even call it that because it's more of a tutorial than anything else) So he stopped after 10 seconds (he had to slash a pile of garbage into bits).
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I got him set up with a password to play the demo and assumed he was in and having fun. I contacted someone at a popular indie games blog who actually seemed pretty nice about checking out SCK. I'm promising myself now that, if I ever get some small modicum of success, I'll try to be respectful and helpful to people who reach out to me. Maybe tell me "make a game in black and white!" Take 2 seconds and look at my tweets and see how serious I am about what I'm doing. I know busy people don't have time to write out long-winded responses, but maybe point me to a useful website, or an indie-friendly blogger or review site. They hustled their butts off to make connections and even *gasp* relied on fellow indies and media people to help them out and give them good advice and exposure when they asked. I guarantee that Super Meat Boy's success was not solely due to it being a "good" game. Of course I'm trying my best to make a "good game," it's kind of insulting to assume I hadn't thought of that. I guess I should be grateful that he responded at all, considering he's "hot stuff" now with the success of Super Meat Boy, but I hope someone kicks me in the rear if I ever get to the point where I think that's "good" advice. I tweeted Tommy from Team Meat to ask for some advice on making a successful indie game. I'll post a couple of the "less-productive" responses I've received for your enjoyment.ฤก.
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I feel a little lame "begging" for exposure, but I don't know how to "go viral" unless I put myself out there. I've been sending tweets and emails around to various press type people to ask them to check out the game and help get the word out. I got the alpha pretty polished up and am now adding more NEW content. I'm still cranking away on Super Chibi Knight.